|
WEDNESDAY: Opening
Ceremonies 8pm slots begin at 10pm |
|
GAME
|
TITLE
DESCRIPTION
|
GM
|
TIME
|
PLAYERS
|
|
CAPES
|
Invasion
From Earth Prime
(Special
Mini-series event)
Issue
#1 of 3: From Victory ... Defeat!
Earth
Prime, the one alternate reality of which (according to them)
all other Earths are degraded copies, has invaded our beloved
planet! Can Earth's heroes stand against that other
Earth's heroes? Or will the Armies of Freedom subjugate
our world and force us all into slave-labor for Justice?
Players need not have played in previous events, but must
know the Capes rules before playing. Capes rules are
taught on request at the Indie Games Explosion booth.
|
Tony Lower-Basch
|
10pm-
|
10
|
|
The Great Art
|
Help
is NOT on the Way
You are
the most promising young initiates the School of Hermetic
Thought has seen in decades. In fact, you're so trusted you've
been given a task that should fall upon a full magus –
defending an arcane library. But when uninvited guests show up,
you'll need to use everything you've learned so far to avoid any
unpleasantness. All materials provided by the GM, Beginners
welcome
More
information available online at http://www.plaguemonkey.com/dexcon
|
Andrew Morris
|
10pm-
|
8
|
|
Primetime Adventures 2.0
|
"Play the Greatest TV Show that Never
Was!"
If you enjoy great TV, then you'll love
Primetime Adventures, the game that lets you create and play the
TV show you always wanted to see, complete with meaningful
characters and gripping drama. As a group, you and the other
players will create the show and its cast, then play out an actual
episode of the series, exploring the personal struggles of the
main characters and cooperatively laying out the kind of story
television executives dream of. All Materials Provided. Beginners
Welcome; Fun, 18 & Over ONLY.
|
Rob Bowell
|
10pm-
|
|
|
THURSDAY:
RPG Slots: 9am-1pm, 2pm-6pm, 8pm-Mid, Mid-4am
|
|
GAME
|
TITLE
DESCRIPTION
|
GM
|
TIME
|
PLAYERS
|
|
CUP
|
Movie Re-Do
Ever been excited by
the trailer, but disappointed by the movie? Has your disbelief
ever lost its suspension? We will do a movie the way it should
have been done using CUP's collaborative setting creation and
player defined flags.
|
Shawn De Arment
|
9am-1pm
|
4
|
|
With Great Power
|
A League of Their
Own
They
expected the resurrection the defunct Liberty League would be
difficult with Super Villain’s like Perjury and Dr. Venom
obsessed over the League’s destruction. What our young Heroes
were not expecting was to having their loved ones and the
Governor, would stand in their way.
|
Kat Miller
|
2pm-6pm
|
5
|
|
Carry
|
Can You Handle Vietnam?
Carry is a short-form role playing game that
examines the story of a squad of American soldiers in the Vietnam
War. Take on the role of a U.S. Marine as you face some of the
most intense and problematic issues brought about by war. As the
pressure mounts, will you be able to set aside your burdens? Or
will you become just another casualty of war? Your legacy is in
your hands. All Materials Provided. Beginners Welcome;
Serious, 18 & Over ONLY.
|
Nathan Paoletta
|
8pm-Mid
|
|
|
FRIDAY:
RPG
Slots: 9am-1pm, 2pm-6pm, 8pm-Mid, Mid-4am |
|
GAME
|
TITLE
DESCRIPTION
|
GM
|
TIME
|
PLAYERS
|
|
CAPES
|
Invasion
From Earth Prime
(Special
Mini-series event)
Issue
#2of 3: Hunted!
Earth
Prime, the one alternate reality of which (according to them)
all other Earths are degraded copies, has invaded our beloved
planet! Can Earth's heroes stand against that other
Earth's heroes? Or will the Armies of Freedom subjugate
our world and force us all into slave-labor for Justice?
Players need not have played in previous events, but must
know the Capes rules before playing. Capes rules are
taught on request at the Indie Games Explosion booth.
|
Tony Lower-Basch
|
9am-1pm
|
10
|
|
CUP
|
Building a New
Eden
185
years ago William Portal, billionaire AI maven, predicted the
collapse of society and built the vault to protect his
pseudo-Christian cult. 35 years ago the council of elders saw
declining fertility as a sign that it was time open the vault
and return to the world above. Using CUP's collaborative setting
creation and player defined flags; we will see whether mutants,
angry spirits, and doctrinal disputes will prevent the building
of a new Eden.
|
Shawn De Arment
|
2pm-6pm
|
4
|
|
The Great Art
|
Putting
the Damage On
You've
mastered your initiate training in the Great Arts of Magic. Now
you must show that you're ready to apply your skills to the
service of your society. The Amulet of Keteb has been stolen,
and you and your fellow apprentices have been charged with
acquiring it from the thieves by any means necessary. All
materials provided by the GM, Beginners welcome
More
information available online at http://www.plaguemonkey.com/dexcon
|
Andrew Morris
|
2pm-6pm
|
6
|
|
Primetime Adventures 2.0
|
"Play the Greatest TV Show that Never
Was!"
If you enjoy great TV, then you'll love
Primetime Adventures, the game that lets you create and play the
TV show you always wanted to see, complete with meaningful
characters and gripping drama. As a group, you and the other
players will create the show and its cast, then play out an
actual episode of the series, exploring the personal struggles
of the main characters and cooperatively laying out the kind of
story television executives dream of. All Materials Provided.
Beginners Welcome; Fun, 18 & Over ONLY.
|
Rob Bowell
|
2pm-6pm
|
|
|
With Great Power
|
Give Me Liberty...
The
heroes of the Liberty League are now officially licensed, too bad
that another group of Heroes has already claimed the Name Liberty
League. Even worse these heroes demand to be PAID.
|
Kat Miller
|
2pm-6pm
|
5
|
|
Carry
|
Can You Handle Vietnam?
Carry is a short-form role playing game that
examines the story of a squad of American soldiers in the
Vietnam War. Take on the role of a U.S. Marine as you face some
of the most intense and problematic issues brought about by war.
As the pressure mounts, will you be able to set aside your
burdens? Or will you become just another casualty of war? Your
legacy is in your hands. All Materials Provided. Beginners
Welcome; Serious, 18 & Over ONLY.
|
Nathan Paoletta
|
8pm-Mid
|
|
|
Capes
|
"Sin City"
Sure, Capes can be a funny and humorous game, but
it can also handle more serious matter, like Frank Miler's Sin
City series. If you've read the comics or seen the movies, you're
ready to try this. Pre-generated characters will be provided,
using a slightly modified version of Capes. More information
available online at plaguemonkey.com/dexcon. All Materials
Provided. Beginners Welcome; Serious, 18 & Over ONLY.
|
Andrew Morris.
|
8pm Mid
|
|
|
With
Great Power...
|
They
Came From Beyond!
Without warning, without mercy, the invaders came. They overwhelmed our defenses. They struck down our strongest heroes. With everything on the line, can you prevail against the inhuman menace that has stolen so much from you? Battle the invasion the With Great Power...way!
|
Michael S Miller
|
8pm-MID
|
4
|
|
Primitive |
Far
Side Of the Swamp
Primitive is a game of prehistoric caveman adventure. Players will form a tribe, make exciting
Neanderthal characters, learn how to communicate with each other and explore a savage world full of dinosaurs, lava monsters, and man eating plants. You are the
heroes of your tribe, going off on a hunt to feed the rest of your family. What you discover on the far side of the swamp may forever change lives of everyone in your tribe. |
Kevin Allen
|
8pm-MID |
6 |
|
Sorcerer |
Dictionary
of MU
The red sands are
stained with spilled blood as sorcerers summon bits of history
to do their bidding. Will you only make the dying planet
of Marr'd worse or will you bring hope?
Come play this soon to be released Sorcerer mini-supplement
inspired by equal parts Howard's Conan, Burroughs' Barsoom and
the Bible. |
Judd
Karlman
|
8pm-MID |
4 |
|
SATURDAY:
RPG
Slots: 9am-1pm, 2pm-6pm, 8pm-Mid, Mid-4am |
|
GAME
|
TITLE
DESCRIPTION
|
GM
|
TIME
|
PLAYERS
|
|
Burning
Empires
|
Fires
over Omac
Omac
is a precious ball of ice floating of S-421 in the Kodiak
System. Her industry is vital to interstellar trade. So vital,
in fact, that Baron Zdrajca must capture and secure her before
his fleet can move on to higher profile targets. The hitch? Omac
must be captured intact. She cannot be bombarded. She must be
assaulted. A simple matter, usually, but Omac is peopled by a
Kerrn anarchist syndicate and they have risen against the Baron.
Now it's bloody fighting, poorly armed anarchists against the
imperial assault troops. You're playing the anarchists. Can you
win this desperate fight to save your world and preserve your
people's freedom? Or will Omac fall and your people be enslaved?
Burning Empires is Luke Crane's latest project --
a mix of Chris Moeller's brilliant comic fiction, The Iron
Empires, and his own award-winning system, The Burning Wheel.
This is a science fiction game like none other. Come and explore
the mechanics that allow you to play out impassioned arguments
and blazing firefights while simultaneously using macro
maneuvers to determine the fate of your world.
|
Luke Crane
|
9am-1pm
|
4
|
|
CAPES
|
Invasion
From Earth Prime
(Special
Mini-series event)
Issue
#3of 3: Earth Strikes Back...Too Late?
Earth
Prime, the one alternate reality of which (according to them)
all other Earths are degraded copies, has invaded our beloved
planet! Can Earth's heroes stand against that other
Earth's heroes? Or will the Armies of Freedom subjugate
our world and force us all into slave-labor for Justice?
Players need not have played in previous events, but must
know the Capes rules before playing. Capes rules are
taught on request at the Indie Games Explosion booth.
|
Tony Lower-Basch
|
9am-1pm
|
10
|
|
CUP
|
Elizabeth
the Fairy Queen
Queen
Elizabeth has endured the attentions of the Spanish king and
French princes; now Oberon, king of the fairies, is visiting her
court. The Pope has declared her “an entertainer of demons”
and “a servant of wickedness”. What’s a queen to do? Using
CUP's collaborative setting creation and player defined flags;
we'll cross “A midsummer’s nights dream” with “Elizabeth”.
|
Shawn De Arment
|
9am-1pm
|
5
|
|
Sorcerer |
Dictionary
of MU
The red sands are
stained with spilled blood as sorcerers summon bits of history
to do their bidding. Will you only make the dying planet
of Marr'd worse or will you bring hope?
Come play this soon to be released Sorcerer mini-supplement
inspired by equal parts Howard's Conan, Burroughs' Barsoom and
the Bible. |
Judd
Karlman
|
9am-1pm |
4 |
|
Unistat
|
Out
in the Black
Adventure
around the 'verse as characters from Joss Whedon's Firefly
series. Familiarity with the series is recommended but not
required. The free Unistat system will be used, not the
published Serenity RPG. All materials provided by the GM,
Beginners welcome
More
information available online at http://www.plaguemonkey.com/dexcon
|
Andrew Morris
|
9am-1pm
|
8
|
|
Everway
LARP
|
Piper's
Court
Welcome
to Piper's Court, the last open Tavern before Strangerside becomes
Every, mere steps away from the Very last open Gate in all the
City of Everway. Tonight drink a toast to Piper, the
unofficial King of Strangerside, and pray for a miracle, for the
Mad King of Everway is closing the Last Gate at midnight and
Strangerside will never be the same.
|
Kat
Miller
Michele
Mishko
|
9am-1pm
|
16
|
|
Burning
Empires
|
Fires
over Omac
Omac
is a precious ball of ice floating of S-421 in the Kodiak
System. Her industry is vital to interstellar trade. So vital,
in fact, that Baron Zdrajca must capture and secure her before
his fleet can move on to higher profile targets. The hitch? Omac
must be captured intact. She cannot be bombarded. She must be
assaulted. A simple matter, usually, but Omac is peopled by a
Kerrn anarchist syndicate and they have risen against the Baron.
Now it's bloody fighting, poorly armed anarchists against the
imperial assault troops. You're playing the anarchists. Can you
win this desperate fight to save your world and preserve your
people's freedom? Or will Omac fall and your people be enslaved?
Burning Empires is Luke Crane's latest project --
a mix of Chris Moeller's brilliant comic fiction, The Iron
Empires, and his own award-winning system, The Burning Wheel.
This is a science fiction game like none other. Come and explore
the mechanics that allow you to play out impassioned arguments
and blazing firefights while simultaneously using macro
maneuvers to determine the fate of your world.
|
Luke Crane
|
2pm-6pm
|
4
|
|
Capes
|
Sin
City
Capes
can be a fun game, but it can also handle more serious matter,
like Frank Miler's Sin City series. If you've read the comics or
seen the movies, you're ready to try this. Pregenerated
characters will be provided, using a slightly modified version
of Capes.. All materials provided by the GM, Beginners welcome
More
information available online at http://www.plaguemonkey.com/dexcon
|
Andrew Morris
|
2pm-6pm
|
6
|
|
Play
Right!
|
Play
Right!
You’ve
got tired, worn-out stories. You’re surrounded with them. The
same-old, same-old. But, you and your fellow committee members
will learn how to Play
Right!
with
those old ideas and make them as new, vibrant and cool as a
newly-minted game!
|
Michael S Miller
|
2pm-6pm
|
4
|
|
Primitive |
Far
Side Of the Swamp
Primitive is a game of prehistoric caveman adventure. Players will form a tribe, make exciting
Neanderthal characters, learn how to communicate with each other and explore a savage world full of dinosaurs, lava monsters, and man eating plants. You are the
heroes of your tribe, going off on a hunt to feed the rest of your family. What you discover on the far side of the swamp may forever change lives of everyone in your tribe. |
Kevin
Allen
|
2pm-6pm |
6 |
|
Primetime Adventures 2.0
|
"Play the Greatest TV Show that Never
Was!"
If you enjoy great TV, then you'll love
Primetime Adventures, the game that lets you create and play the
TV show you always wanted to see, complete with meaningful
characters and gripping drama. As a group, you and the other
players will create the show and its cast, then play out an
actual episode of the series, exploring the personal struggles
of the main characters and cooperatively laying out the kind of
story television executives dream of. All Materials Provided.
Beginners Welcome; Fun, 18 & Over ONLY.
|
Rob Bowell
|
2pm-6pm |
|
|
Spookybeans! |
Euphoria
Euphorium, everyone's favorite one-stop
shop for all things hippie/goth/punk since 1973, is being forced
to close their doors if they can't come up with $100,000 in back
rent. The store owners, Sunflower and her husband Smokey, have
been friends with the locals in The Hollow for a long time, but
as drug paraphernalia started to become less popular, and people
started to buy their games and comics online, this small
mom-and-pop store could not afford to make ends meet. Chad
Bradley, president of Bradley Real Estate Ventures, LLC, has
found this an opportune time to kick out the hippies and tear
down the store to build a franchised yuppie watering hole called
"Mondays". Sunflower has three days to collect the
cash or the store will be no more. Since the Spookybeans are
regulars in the shop, Sunflower offers the kids a chance to help
them raise the money to stay open. Can the Spookybeans defeat
the Yuppie Youth Organization and save the store? |
Ben Morgan
|
2pm-6pm |
|
|
Sorcerer |
Dictionary
of MU
The red sands are
stained with spilled blood as sorcerers summon bits of history
to do their bidding. Will you only make the dying planet
of Marr'd worse or will you bring hope?
Come play this soon to be released Sorcerer mini-supplement
inspired by equal parts Howard's Conan, Burroughs' Barsoom and
the Bible. |
Judd
Karlman
|
2pm-6pm |
4 |
|
With Great Power
|
Give Me Liberty...
The
heroes of the Liberty League are now officially licensed, too bad
that another group of Heroes has already claimed the Name Liberty
League. Even worse these heroes demand to be PAID.
|
Kat Miller
|
2pm-6pm
|
5
|
|
The Great Art
LARP
|
The
Enemy of My Enemy...
For
decades, the School of Hermetic Thought and the House of Jade
and Bone have been academic and political rivals. Now, however,
they both find themselves up against the Hand of Fate, who have
taken a dangerously militaristic stance. Can the two magical
societies find compromise and common ground against their mutual
foe, or will old rivalries derail this meeting?All materials
provided by the GM, Beginners welcome
More
information available online at http://www.plaguemonkey.com/dexcon
|
Andrew Morris
|
2pm-6pm
|
30
|
|
1st Quest
|
Leaving Home
You are leaving home for the first time to save the
world from evil. Come play this adaptation of Clinton R. Nixon's Shadow
of Yesterday rigged for young adult fantasy fiction. Inspired a bit by
Nix's Sabriel, Le Guin's Earthsea and Alexander's Prydain
Chronicles.
|
Judd Karlman
|
8pm-Mid
|
|
|
Burning Wheel
|
Inheritance
The
prodigal son has returned home on the even of Grandfather's
death in order to collect his inheritance. He was outcast for
murdering his elder brother. Thus his younger brother stands in
line for grandfather's accumulated gifts. Will you accept him
back into the family, or will you end this feud here and now?
|
Luke Crane
|
8pm-Mid
|
10
|
|
Carry
|
Can You Handle Vietnam?
Carry is a
short-form role playing game that examines the story of a squad of
American soldiers in the Vietnam War. Take on the role of a U.S.
Marine as you face some of the most intense and problematic issues
brought about by war. As the pressure mounts, will you be able to
set aside your burdens? Or will you become just another casualty
of war? Your legacy is in your hands.
|
Nathan Paoletta
|
8pm-Mid
|
6
|
|
Ganakagok
|
Chasing The Dawn
You are a hunter who lives on an immense iceberg called Ganakagok. Here the sky is lit only by stars, whose spirits speak to the shamans of your people in dreams and visions. You have known nothing else but this dark and icy world, but now there are mutterings and murmurings among the wise, the prescient, the mad: the Dawn is coming. The Dawn is coming. Soon the Sun will rise. What will this mean for the People? Ganakagok is a gritty low fantasy game in which in-game events are shaped by players' interpretations of cards from quasi-Inuit tarot-based deck.
|
Bill White
|
8pm-Mid
|
5
|
|
Pulp Era: Legends of the Yesteryear
|
The Eye of Wotan
Doc Knight looked out over the city of Commerce
with a satisfied smile on his face. Knowing that he and his
mystery men known as the "Collective" have done their
duty in keeping the city and the world safe from the menaces that
would enslave humanity. The good doctor was about to retire for
the evening until that fateful knock was heard upon his large
oaken doors, and he knew that danger was afoot.
|
James Carpio
|
8pm Mid
|
|
|
Spookybeans! |
Euphoria
Euphorium, everyone's favorite one-stop
shop for all things hippie/goth/punk since 1973, is being forced
to close their doors if they can't come up with $100,000 in back
rent. The store owners, Sunflower and her husband Smokey, have
been friends with the locals in The Hollow for a long time, but
as drug paraphernalia started to become less popular, and people
started to buy their games and comics online, this small
mom-and-pop store could not afford to make ends meet. Chad
Bradley, president of Bradley Real Estate Ventures, LLC, has
found this an opportune time to kick out the hippies and tear
down the store to build a franchised yuppie watering hole called
"Mondays". Sunflower has three days to collect the
cash or the store will be no more. Since the Spookybeans are
regulars in the shop, Sunflower offers the kids a chance to help
them raise the money to stay open. Can the Spookybeans defeat
the Yuppie Youth Organization and save the store? |
Ben Morgan
|
8pm-Mid |
|
|
With
Great Power...
|
They
Came From Beyond!
Without warning, without mercy, the invaders came. They overwhelmed our defenses. They struck down our strongest heroes. With everything on the line, can you prevail against the inhuman menace that has stolen so much from you? Battle the invasion the With Great Power...way!
|
Michael S Miller
|
8pm-MID
|
4
|
|
My
Life With MASTER
|
Yes,
Master!
O,
the terrible things your Master makes you do to the poor
unsuspecting townsfolk. If only someone loved you. Can you find
it within yourself to rise against the Master and put an end to
his evil ways? Winner of the Diana Jones Award.
|
Michael S Miller
|
MID-
|
4
|
|
SUNDAY:
RPG
Slots: 9am-1pm, 2pm-6pm |
|
GAME
|
TITLE
DESCRIPTION
|
GM
|
TIME
|
PLAYERS
|
|
Sorcerer |
Dictionary
of MU
The red sands are
stained with spilled blood as sorcerers summon bits of history
to do their bidding. Will you only make the dying planet
of Marr'd worse or will you bring hope?
Come play this soon to be released Sorcerer mini-supplement
inspired by equal parts Howard's Conan, Burroughs' Barsoom and
the Bible. |
Judd
Karlman
|
9am-1pm |
4 |
|
Sorceror
|
Well Being
There's a wishing well up in the hills just
outside of Well Being, West Virginia. They say that if you find
the well and wish hard enough, you can get anything you want;
though there is always a terrible price to be paid. This is the
story of four people who each wanted something badly enough to
summon a demon to get it, and what happens when those people meet.
|
Scott Lesher
|
2pm-6pm
|
|
|
Unistat
|
One
Wing Dipped In Blood
Since
the beginning, you have served God as message bearers, soldiers,
agents of mercy, and bloody handed killers. You are angels. But
you can no longer hear the Word. How will you regain your grace?
All materials provided by the GM, Beginners welcome
More
information available online at http://www.plaguemonkey.com/dexcon
|
Andrew Morris
|
2pm-6pm
|
6
|