Indie Game Explosion

      Events for Dex Con 06:

                July 12 - 16, 2006 The East Brunswick Hilton
            East Brunswick, New Jersey

 

WEDNESDAY: Opening Ceremonies 8pm  slots begin at 10pm

GAME

TITLE
DESCRIPTION

 

GM

TIME

PLAYERS

CAPES

Invasion From Earth Prime 

(Special Mini-series event)

Issue #1 of 3:  From Victory ... Defeat!

 

Earth Prime, the one alternate reality of which (according to them) all other Earths are degraded copies, has invaded our beloved planet!  Can Earth's heroes stand against that other Earth's heroes?  Or will the Armies of Freedom subjugate our world and force us all into slave-labor for Justice?  Players need not have played in previous events, but must know the Capes rules before playing.  Capes rules are taught on request at the Indie Games Explosion booth.

Tony Lower-Basch

10pm-

10

The Great Art

Help is NOT on the Way

You are the most promising young initiates the School of Hermetic Thought has seen in decades. In fact, you're so trusted you've been given a task that should fall upon a full magus – defending an arcane library. But when uninvited guests show up, you'll need to use everything you've learned so far to avoid any unpleasantness. All materials provided by the GM, Beginners welcome

More information available online at  http://www.plaguemonkey.com/dexcon

Andrew Morris 10pm- 8
Primetime Adventures 2.0 "Play the Greatest TV Show that Never Was!" 

 If you enjoy great TV, then you'll love Primetime Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.

Rob Bowell 10pm-  

THURSDAY: RPG Slots: 9am-1pm, 2pm-6pm, 8pm-Mid, Mid-4am

GAME

TITLE
DESCRIPTION

 

GM

TIME

PLAYERS

CUP

Movie Re-Do

Ever been excited by the trailer, but disappointed by the movie? Has your disbelief ever lost its suspension? We will do a movie the way it should have been done using CUP's collaborative setting creation and player defined flags.

Shawn  De Arment 9am-1pm 4
With Great Power

A League of Their Own

They expected the resurrection the defunct Liberty League would be difficult with Super Villain’s like Perjury and Dr. Venom obsessed over the League’s destruction. What our young Heroes were not expecting was to having their loved ones and the Governor, would stand in their way.

Kat Miller 2pm-6pm 5
Carry Can You Handle Vietnam?

Carry is a short-form role playing game that examines the story of a squad of American soldiers in the Vietnam War. Take on the role of a U.S. Marine as you face some of the most intense and problematic issues brought about by war. As the pressure mounts, will you be able to set aside your burdens? Or will you become just another casualty of war? Your legacy is in your hands.  All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. 

Nathan Paoletta 8pm-Mid  

FRIDAY: 

RPG Slots: 9am-1pm, 2pm-6pm, 8pm-Mid, Mid-4am

GAME

TITLE
DESCRIPTION

 

GM

TIME

PLAYERS

CAPES

Invasion From Earth Prime 

(Special Mini-series event)

Issue #2of 3:  Hunted!

Earth Prime, the one alternate reality of which (according to them) all other Earths are degraded copies, has invaded our beloved planet!  Can Earth's heroes stand against that other Earth's heroes?  Or will the Armies of Freedom subjugate our world and force us all into slave-labor for Justice?  Players need not have played in previous events, but must know the Capes rules before playing.  Capes rules are taught on request at the Indie Games Explosion booth.

Tony Lower-Basch

9am-1pm

10

CUP

Building a New Eden

185 years ago William Portal, billionaire AI maven, predicted the collapse of society and built the vault to protect his pseudo-Christian cult. 35 years ago the council of elders saw declining fertility as a sign that it was time open the vault and return to the world above. Using CUP's collaborative setting creation and player defined flags; we will see whether mutants, angry spirits, and doctrinal disputes will prevent the building of a new Eden.

Shawn  De Arment 2pm-6pm 4
The Great Art

Putting the Damage On

You've mastered your initiate training in the Great Arts of Magic. Now you must show that you're ready to apply your skills to the service of your society. The Amulet of Keteb has been stolen, and you and your fellow apprentices have been charged with acquiring it from the thieves by any means necessary. All materials provided by the GM, Beginners welcome

More information available online at  http://www.plaguemonkey.com/dexcon

Andrew Morris 2pm-6pm 6
Primetime Adventures 2.0 "Play the Greatest TV Show that Never Was!" 

 If you enjoy great TV, then you'll love Primetime Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.

Rob Bowell 2pm-6pm  
With Great Power

Give Me Liberty...

The heroes of the Liberty League are now officially licensed, too bad that another group of Heroes has already claimed the Name Liberty League.  Even worse these heroes demand to be PAID.

Kat Miller 2pm-6pm 5
Carry Can You Handle Vietnam?

Carry is a short-form role playing game that examines the story of a squad of American soldiers in the Vietnam War. Take on the role of a U.S. Marine as you face some of the most intense and problematic issues brought about by war. As the pressure mounts, will you be able to set aside your burdens? Or will you become just another casualty of war? Your legacy is in your hands.  All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. 

Nathan Paoletta 8pm-Mid  
Capes "Sin City" 

Sure, Capes can be a funny and humorous game, but it can also handle more serious matter, like Frank Miler's Sin City series. If you've read the comics or seen the movies, you're ready to try this. Pre-generated characters will be provided, using a slightly modified version of Capes. More information available online at plaguemonkey.com/dexcon. All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

Andrew Morris. 8pm Mid  

With Great Power...

They Came From Beyond!

Without warning, without mercy, the invaders came. They overwhelmed our defenses. They struck down our strongest heroes. With everything on the line, can you prevail against the inhuman menace that has stolen so much from you? Battle the invasion the With Great Power...way!

Michael S Miller

8pm-MID

4

 

Primitive

Far Side Of the Swamp

Primitive is a game of prehistoric caveman adventure. Players will form a tribe, make exciting Neanderthal characters, learn how to communicate with each other and explore a savage world full of dinosaurs, lava monsters, and man eating plants. You are the heroes of your tribe, going off on a hunt to feed the rest of your family. What you discover on the far side of the swamp may forever change lives of everyone in your tribe.

Kevin Allen

8pm-MID

6

 

Sorcerer

Dictionary of MU

The red sands are stained with spilled blood as sorcerers summon bits of history to do their bidding.  Will you only make the dying planet of Marr'd worse or will you bring hope?

Come play this soon to be released Sorcerer mini-supplement inspired by equal parts Howard's Conan, Burroughs' Barsoom and the Bible.

Judd Karlman

8pm-MID

4

SATURDAY: 

RPG Slots: 9am-1pm, 2pm-6pm, 8pm-Mid, Mid-4am

GAME

TITLE
DESCRIPTION

 

GM

TIME

PLAYERS

Burning Empires

Fires over Omac

Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?

Burning Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.

Luke Crane

9am-1pm

4

CAPES

Invasion From Earth Prime 

(Special Mini-series event)

Issue #3of 3:  Earth Strikes Back...Too Late?

 

Earth Prime, the one alternate reality of which (according to them) all other Earths are degraded copies, has invaded our beloved planet!  Can Earth's heroes stand against that other Earth's heroes?  Or will the Armies of Freedom subjugate our world and force us all into slave-labor for Justice?  Players need not have played in previous events, but must know the Capes rules before playing.  Capes rules are taught on request at the Indie Games Explosion booth.

Tony Lower-Basch

9am-1pm

10

CUP

Elizabeth the Fairy Queen

Queen Elizabeth has endured the attentions of the Spanish king and French princes; now Oberon, king of the fairies, is visiting her court. The Pope has declared her “an entertainer of demons” and “a servant of wickedness”. What’s a queen to do? Using CUP's collaborative setting creation and player defined flags; we'll cross “A midsummer’s nights dream” with “Elizabeth”.

Shawn De Arment 9am-1pm 5

 

Sorcerer

Dictionary of MU

The red sands are stained with spilled blood as sorcerers summon bits of history to do their bidding.  Will you only make the dying planet of Marr'd worse or will you bring hope?

Come play this soon to be released Sorcerer mini-supplement inspired by equal parts Howard's Conan, Burroughs' Barsoom and the Bible.

Judd Karlman

9am-1pm

4

Unistat

Out in the Black

Adventure around the 'verse as characters from Joss Whedon's Firefly series. Familiarity with the series is recommended but not required. The free Unistat system will be used, not the published Serenity RPG. All materials provided by the GM, Beginners welcome

More information available online at  http://www.plaguemonkey.com/dexcon

Andrew Morris 9am-1pm 8

Everway

 LARP

Piper's Court

Welcome to Piper's Court, the last open Tavern before Strangerside becomes Every, mere steps away from the Very last open Gate in all the City of Everway.  Tonight drink a toast to Piper, the unofficial King of Strangerside, and pray for a miracle, for the Mad King of Everway is closing the Last Gate at midnight and Strangerside will never be the same.

Kat Miller

Michele Mishko

9am-1pm

16

Burning Empires

Fires over Omac

Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?

Burning Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.

 

Luke Crane

2pm-6pm

4

Capes

Sin City

Capes can be a fun game, but it can also handle more serious matter, like Frank Miler's Sin City series. If you've read the comics or seen the movies, you're ready to try this. Pregenerated characters will be provided, using a slightly modified version of Capes.. All materials provided by the GM, Beginners welcome

More information available online at  http://www.plaguemonkey.com/dexcon

Andrew Morris 2pm-6pm 6

Play Right!

Play Right!

You’ve got tired, worn-out stories. You’re surrounded with them. The same-old, same-old. But, you and your fellow committee members will learn how to Play Right!

with those old ideas and make them as new, vibrant and cool as a newly-minted game!

Michael S Miller

2pm-6pm

4

 

Primitive

Far Side Of the Swamp

Primitive is a game of prehistoric caveman adventure. Players will form a tribe, make exciting Neanderthal characters, learn how to communicate with each other and explore a savage world full of dinosaurs, lava monsters, and man eating plants. You are the heroes of your tribe, going off on a hunt to feed the rest of your family. What you discover on the far side of the swamp may forever change lives of everyone in your tribe.

Kevin Allen

2pm-6pm

6

Primetime Adventures 2.0 "Play the Greatest TV Show that Never Was!" 

 If you enjoy great TV, then you'll love Primetime Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.

Rob Bowell 2pm-6pm  

Spookybeans!

 Euphoria 

 Euphorium, everyone's favorite one-stop shop for all things hippie/goth/punk since 1973, is being forced to close their doors if they can't come up with $100,000 in back rent. The store owners, Sunflower and her husband Smokey, have been friends with the locals in The Hollow for a long time, but as drug paraphernalia started to become less popular, and people started to buy their games and comics online, this small mom-and-pop store could not afford to make ends meet. Chad Bradley, president of Bradley Real Estate Ventures, LLC, has found this an opportune time to kick out the hippies and tear down the store to build a franchised yuppie watering hole called "Mondays". Sunflower has three days to collect the cash or the store will be no more. Since the Spookybeans are regulars in the shop, Sunflower offers the kids a chance to help them raise the money to stay open. Can the Spookybeans defeat the Yuppie Youth Organization and save the store? 

Ben Morgan

2pm-6pm  

 

Sorcerer

Dictionary of MU

The red sands are stained with spilled blood as sorcerers summon bits of history to do their bidding.  Will you only make the dying planet of Marr'd worse or will you bring hope?

Come play this soon to be released Sorcerer mini-supplement inspired by equal parts Howard's Conan, Burroughs' Barsoom and the Bible.

Judd Karlman

2pm-6pm

4

With Great Power

Give Me Liberty...

The heroes of the Liberty League are now officially licensed, too bad that another group of Heroes has already claimed the Name Liberty League.  Even worse these heroes demand to be PAID.

Kat Miller 2pm-6pm 5
The Great Art

LARP

The Enemy of My Enemy...

For decades, the School of Hermetic Thought and the House of Jade and Bone have been academic and political rivals. Now, however, they both find themselves up against the Hand of Fate, who have taken a dangerously militaristic stance. Can the two magical societies find compromise and common ground against their mutual foe, or will old rivalries derail this meeting?All materials provided by the GM, Beginners welcome

More information available online at  http://www.plaguemonkey.com/dexcon

Andrew Morris 2pm-6pm 30
1st Quest Leaving Home 

You are leaving home for the first time to save the world from evil. Come play this adaptation of Clinton R. Nixon's Shadow of Yesterday rigged for young adult fantasy fiction. Inspired a bit by Nix's Sabriel, Le Guin's Earthsea and Alexander's Prydain Chronicles. 

Judd Karlman 8pm-Mid  

Burning Wheel

Inheritance

The prodigal son has returned home on the even of Grandfather's death in order to collect his inheritance. He was outcast for murdering his elder brother. Thus his younger brother stands in line for grandfather's accumulated gifts. Will you accept him back into the family, or will you end this feud here and now?

Luke Crane

8pm-Mid

10

Carry Can You Handle Vietnam?

Carry is a short-form role playing game that examines the story of a squad of American soldiers in the Vietnam War. Take on the role of a U.S. Marine as you face some of the most intense and problematic issues brought about by war. As the pressure mounts, will you be able to set aside your burdens? Or will you become just another casualty of war? Your legacy is in your hands.

Nathan Paoletta 8pm-Mid 6
Ganakagok

Chasing The Dawn

You are a hunter who lives on an immense iceberg called Ganakagok. Here the sky is lit only by stars, whose spirits speak to the shamans of your people in dreams and visions. You have known nothing else but this dark and icy world, but now there are mutterings and murmurings among the wise, the prescient, the mad: the Dawn is coming. The Dawn is coming. Soon the Sun will rise. What will this mean for the People? Ganakagok is a gritty low fantasy game in which in-game events are shaped by players' interpretations of cards from quasi-Inuit tarot-based deck.

Bill White 8pm-Mid 5
Pulp Era: Legends of the Yesteryear The Eye of Wotan

Doc Knight looked out over the city of Commerce with a satisfied smile on his face. Knowing that he and his mystery men known as the "Collective" have done their duty in keeping the city and the world safe from the menaces that would enslave humanity. The good doctor was about to retire for the evening until that fateful knock was heard upon his large oaken doors, and he knew that danger was afoot.

James Carpio 8pm Mid  

Spookybeans!

 Euphoria 

 Euphorium, everyone's favorite one-stop shop for all things hippie/goth/punk since 1973, is being forced to close their doors if they can't come up with $100,000 in back rent. The store owners, Sunflower and her husband Smokey, have been friends with the locals in The Hollow for a long time, but as drug paraphernalia started to become less popular, and people started to buy their games and comics online, this small mom-and-pop store could not afford to make ends meet. Chad Bradley, president of Bradley Real Estate Ventures, LLC, has found this an opportune time to kick out the hippies and tear down the store to build a franchised yuppie watering hole called "Mondays". Sunflower has three days to collect the cash or the store will be no more. Since the Spookybeans are regulars in the shop, Sunflower offers the kids a chance to help them raise the money to stay open. Can the Spookybeans defeat the Yuppie Youth Organization and save the store? 

Ben Morgan

8pm-Mid  

With Great Power...

They Came From Beyond!

Without warning, without mercy, the invaders came. They overwhelmed our defenses. They struck down our strongest heroes. With everything on the line, can you prevail against the inhuman menace that has stolen so much from you? Battle the invasion the With Great Power...way!

Michael S Miller

8pm-MID

4

My Life With MASTER

Yes, Master!

 O, the terrible things your Master makes you do to the poor unsuspecting townsfolk. If only someone loved you. Can you find it within yourself to rise against the Master and put an end to his evil ways? Winner of the Diana Jones Award.  

Michael S Miller

MID-

4

SUNDAY: 

RPG Slots: 9am-1pm, 2pm-6pm

GAME

TITLE
DESCRIPTION

 

GM

TIME

PLAYERS

 

Sorcerer

Dictionary of MU

The red sands are stained with spilled blood as sorcerers summon bits of history to do their bidding.  Will you only make the dying planet of Marr'd worse or will you bring hope?

Come play this soon to be released Sorcerer mini-supplement inspired by equal parts Howard's Conan, Burroughs' Barsoom and the Bible.

Judd Karlman

9am-1pm

4

Sorceror Well Being

 There's a wishing well up in the hills just outside of Well Being, West Virginia. They say that if you find the well and wish hard enough, you can get anything you want; though there is always a terrible price to be paid. This is the story of four people who each wanted something badly enough to summon a demon to get it, and what happens when those people meet.

Scott Lesher 2pm-6pm  
Unistat

One Wing Dipped In Blood

Since the beginning, you have served God as message bearers, soldiers, agents of mercy, and bloody handed killers. You are angels. But you can no longer hear the Word. How will you regain your grace? All materials provided by the GM, Beginners welcome

More information available online at  http://www.plaguemonkey.com/dexcon

Andrew Morris 2pm-6pm 6

Other Happenings At DEX CON:

Event:

Description:

Day:

Time:

INDIE Party!!

POTLUCK food fest (I'm bringing a gallon of With-Great-Chili) where you can meet game designers or just hangout with fans of indie games Saturday 6pm-8pm

INDIE RPG Roundtable

Independent Publishing Roundtable. Everything you ever wanted to know about designing, publishing, and promoting your own role-playing game, but were afraid to ask. Come join us and we'll discuss everything from game design goals, play testing, printing techniques and cutting-edge theory to sales and marketing. Creating your own RPG has never been easier than it is right now. Fresh faces and old hands equally welcome. SUNDAY 11am