Elements are the forces that influence
the
character. Each Element controls certain traits,
internal
and external as well as the relationship with the actual Element
itself.
(E.P.G. is the Everway Players Guide from the box set.)
AIRThought, Focused Energy, Spoken Wisdom”(p86 E.P.G)
“Determines Intelligence, Speech, Thought, Logic, Analytical Ability, Oratory and Knowledge,” “Determines how well a hero can communicate, work with letters and numbers, make plans, and solve problems. Air rules reading, writing, geometry and mathematics"(p92 E.P.G)
Air: intelligence, Speech also any relation to the air itself including flight, Joggling, acrobatics.
EARTH
“Might, Resistant integrity, Passive Power”(p86 E.P.G.) “Governs Health, Endurance, Fortitude, Will, Determination, and Resilience,” “Suffer damage and keep going, Recover from wounds, Endure without getting tired, resist magic, and so on.”(p90 E.P.G)
Earth: Strength and Endurance. Also relation to land and nature.
FIRE
“Action, Forceful Energy, Active Power”(p86 E.P.G) “Measures Vitality, Force Courage, Speed and Daring” “Determines Sword fighting, Sprinting, Climbing walls, Dodging Spears, Throwing spears, Breaking down doors and so on” (p88 E.P.G)
Fire: Energy, Vitality, Daring. Also relates to change and Fire itself.
WATER
“Feelings, Receptive Integrity, Silent Wisdom”(p86 E.P.G) “Governs Intuition, Sensitivity to that which is unseen and unspoken, Receptivity, Psychic potential and Depth of feeling, “ Determines ability to sense emotions, Feel magical forces, Understand ‘unwritten rules’ of different communities and so on” (p94 E.P.G)
Water: body language, empathy, Intuition. Also Water, Swimming, Sailing.
The Levels of the Elements go from 0 to10. The higher the Level, the better, in a twice as good kind of way. Thus a character with 3 Levels of Air will lose a chess game to a character with 4 Levels of Air every time. A character with 5 Levels of Fire will always win a race against a character with only 4 Levels of Fire.
Human Average is 3 Levels of any given Element. NPC's are normally placed at the Human Average in Elemental Levels having a combined point value of 12 Levels of Elements. Spherewalkers have 20 Character Building Points to spend on building their character. Since the cost of each Level of Element is 1 Character building Point, then it is possible for a Spherewalker to have a 5 Levels in each of the Elements. (20 Character Building Points divided by 4 Elements equals 5 Levels per Element) That would be a powerful hero indeed.| Level |
AIR |
EARTH |
FIRE |
WATER |
| 0 |
- |
- |
- |
- |
| 1
Weak |
Mute,
Insane Mentally Stunted |
Selfless
(having no
will) Gutless Physically Stunted, Maimed |
Impotent, Passionless, Nervous, Twitchy, "Easily Spooked" | Compassionless,
Stoic, Autistic |
| 2
Limited |
Slow,
Speech Impediment, Clumsy, Illiterate |
Scrawny,: Fragile, Shy “Glass-Jawed,” “Bleeder” | Lethargic, Timid, Slow-to-Act | Unstable,
Selfish, Skeptical Blunt |
| 3
Average |
Average |
Average |
Average |
Average |
| 4
Above Average |
Thoughtful, Inquisitive, Expressive | Willful, Robust, Hardy | Energetic, Quick Reflexes, Bold | Sensitive, Sensual, Occasional gut feeling |
| 5
Powerful |
Shrewd, Clever, Witty | Firm, Strong Willed, Well Built | Dynamic, Forceful, Driven | Compassionate, Intuitive. |
| 6
Inspirational |
Brilliant, Scholarly, Analytic | iron willed, durable | Courageous, Passionate, Swift | Empathic,
Spiritually Aware |
| 7
Master |
Academic Master- philosopher | Unbreakable, Indefatigable | Fearless, Vital, Master of Combat | Animal
Empathy, Mystically Aware |
| 8
Genius |
Genius |
Genius |
Genius |
Genius |
| 9 Over Powering |
Inspiring to Nations | Physical
Ideal |
Inspiring to Nations | Heart
of the World |
| 10
God Like |
Divine |
Divine |
Divine |
Divine |