Magic



Magic is one of the most difficult sections of the whole game.  The game wants magic to be more variable and more powerful then mere POWERS, but is rather unclear on how magic works.   This page is my attempt to clarify the magic in the book.  The first thing to tackle is the Magic Level itself.  Think of it as a 5th Element, the "Magic Element" and like the other 4 Elements a Sphere walker is limited to a maximum of 7 in Magic. 

Kat’s Guide To Magic:


  1. Apprentice: This level is about small personal and insignifigant effects. These things could be easily handled without magic.
  2. Weak Mage:  This Levelis about larger personal and now significant effects.  These things could still be handled without magic, but perhaps not as fast or as conveniently.
  3. Average Mage: This Level is about competant effects.  Again there is nothing here that can't be done without magic, its just that they are now handled much easier and faster with magic.
  4. Gifted Mage: This is a level of strong effects.  Here should start small things that maybe can't be done without magic.
  5. Powerful Mage: This is the level at normal human mastery for other elements and should reflect that magically.
  6. Mighty Mage: This is a level beyond humanity. The Magic effects should blend the linked element into oneself.
  7. Legendary Mage: This is the limit for a starting mage, and the effects should be things that are impossible without magic.


The 2 Element Test Guideline.   In order to figure out what you can do with the Levels of Magic, you should be able to do at a given level of magic anything that could be done non-magically by a different hero who had 2 elements at the same Level as your magic level. 

Examples:
Lets say you want to use magic to open a door- Any hero with atleast a 2 Fire  and a 2 Earth should be able to open a door so therefor a Hero with a Magic Level of 2 should be able to cast a spell to open the door. 

Lets say you want to kill someone with a spell:  Any Hero with a Fire and Earth at Level 4 should be able to sufficiantly cut down the Average person, thus if a Spell Caster wants to cast a Death spell against the average person, the Spell Caster would need a Level of 4 of Magic.  A Hero with a Fire and Earth at Level 5 should be able to cut down a villian with a Fire and Earth at Level 4, thus to kill a heartier foe, the Spell Caster will need a Magic Level of 5.



Linked Element

The magic of Everway must be linked to one of the elements, and the magic level can never be higher than the element it is linked to.
what this means is that the Element you link your magic to is going to define either the way you do your magic, what kind of rituals you do, or it will define the magical effect.


Examples:
ELEMENT
RITUAL
EFFECT
AIR
Must sing, breathe, chant, speak
calls up winds, telekinesis, increases knowledge
EARTH
Must spit, or use blood, use herbs, use bones
healing, making things grow, turning things to stone
FIRE
Must dance, burn things, make quick hand signals
altering shapes, fire balls,enhancing speed,
WATER
Must touch, use fluids, must be blindfolded,
comanding spirits, empathy, making rain


These are just examples of how to tie the element into the Magic.  A Fire mage could light a candle by merely looking at it, but may need to burn scented paper with a certain word on it in order to contact a spirit, or to speak into the dream of his beloved.


SO....what can I expect to do at a given Magic level?

One more handy table.  I do so love tables!  Elements here represent the 2 elements test,

Magic Level
 Elements
Air
Earth
Fire
Water
1: Apprentice
1
Levitate Feather
Mend Bruise
Light Candle
Sense Others in Dark
2: Weak Mage
2
Levitate Key
Mend Cut
Light Torch
Calm animal
3: Average Mage
3
Levitate Small Animal
Mend Broken Bone
Light all Torches in Hallway
Empathy
4: Gifted Mage
4
Levitate Self
Open wounds
Create, hold and Hurl Fireball
Tel-Empathy-send emotion
5: Powerful Mage
5
Levitate Horse
Create Wounds
Travel Through Flame
Clairvoyance
6: Mighty Mage
6
Become Living Mist
Become Living Stone
Become Living Flame
Become Living Fluid
7: Legendary Mage
7
Levitate Castle
Heal  Wounded on Battlefield
Make Fire Rain From Sky
Put City to Sleep



 
 

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